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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Turn-Based Tactics Games in Australia

An overview of top turn-based tactics games in Australia for Q1 2021 reveals varying trends in downloads and active users. Sensor Tower provides a closer look at the data for these popular titles.

Q1 2021 Performance of Top Turn-Based Tactics Games in Australia

In the first quarter of 2021, turn-based tactics games have seen an interesting mix of trends in the Australian market. Compiled data from Sensor Tower offers a snapshot into how these games have performed on the unified platform.

Bowmasters - Multiplayer Game, published by Playgendary Limited, began the quarter with revenues around $5K, which saw a decrease towards $4K in mid-quarter before slightly recovering to just under $4K by the end of March. Downloads started at approximately 9K in the last week of December and dipped to around 4K in late February, with a notable jump to over 6K in the final week of March. Weekly active users showed a declining trend from approximately 55K to 43K over the quarter.

Tank Stars from AI Games FZ saw its revenue fluctuate, starting at around $1K, peaking at $1.6K in late January, and then dropping to under $1K in late February. However, it rebounded to approximately $1.3K by the end of March. Downloads for the game decreased from nearly 6K to around 3K, with a slight increase to nearly 4K by the end of March. The game's weekly active users declined from 23K to around 17K throughout the quarter.

For Flick Chess! by SUPERSONIC STUDIOS LTD, we will focus on downloads and weekly active users as the revenue was negligible. Downloads remained steady with a slight dip, starting from around 500 in late December to roughly 350 by the end of March. Weekly active users showed a downward trend from nearly 4K at the start of the quarter to approximately 2.8K at the close of March.

The Walking Dead No Man's Land, developed by Deca Live Operations GmbH, experienced a revenue pattern that started at $3K, dropped to under $2K in late February, but then climbed to over $3K by the end of the quarter. Downloads remained relatively stable, hovering around 200 per week, with weekly active users showing a slight decrease from 1K to just over 900.

Lastly, Super Mechs: Battle Bots Arena from Gato Games, Inc saw an initial revenue of $162, peaked at $865 in mid-February, and then varied around the $200-$600 mark. Downloads for the game showed some volatility, starting at 192, dropping to 87 in late February, and then rising to 240 by the end of March. The weekly active users for the game started at 577 and ended the quarter at 568, despite some fluctuations in between.

These snapshots of performance data provide a glimpse into the dynamic world of turn-based tactics games in Australia. For more in-depth insights and analysis, Sensor Tower's full suite of tools and reports are available for those interested in the mobile app market.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021